专名本土化(信达雅):冻结译名表 + 渲染层,并修掉校验器的正则盲点
- 新增 dfannals/glossary.py(译名表)与 dfannals/localize.py(渲染层) 人名=音译+绰号意译(Ral Fastenhatchets→拉尔·缚斧、朗古德·商熊「剖胎之寒」), 地名整体意译(Fordedwinds→涉风渡、The Volcano Of Ravens→渡鸦火山) - 生成链路本土化:素材渲染、人物表、扩写白名单全部走译名;已有产物做确定性替换 - 修复 factcheck 的 \b 盲点:Unicode 下汉字也算词字符,紧贴汉字的英文名不被检查 (曾因此漏掉编造专名)。修好后抓出并定点修掉长版第 1 集的 2 处编造 - 修正 title_form 大小写(YETI→Yeti),此前 Yeti/Goblin 一直漏译 - 新增 tests/test_localize.py(13 项回归)
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"""专名本土化:把史料里的英文专名翻成中文(只作用于显示层)。
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铁律:**只改显示,不改史料**。World 里的英文原名、事件字段、事实校验依据全部保持原样,
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译文只在这一层生成,所以:
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- 事实校验仍以英文原名为准(译文通过 `Translator.accepted()` 参与校验,不会被当成编造);
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- 译名不写回 data/export,不改变 legends 的解析结果,去掉这层也不影响任何已产出的史料。
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表里查不到的名字**原样保留**并登记进 `pending`,绝不硬造一个音译——
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一个难读的英文名远好过一个每次都不一样的乱译名。
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"""
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from __future__ import annotations
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import re
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from dataclasses import dataclass, field
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from dfannals import glossary
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from dfannals.legends import World
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_WORD_SPLIT = re.compile(r"\s+")
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_CJK = r"\u4e00-\u9fff\u3000-\u303f\uff00-\uffef"
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def split_epithet(name: str) -> tuple[str, str]:
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"""拆出 DF 的长称号:`Xxx Yyy the Zzz Of Www` → ('Xxx Yyy', 'the zzz of www')。"""
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lowered = name.strip().lower()
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marker = " the "
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if marker in lowered:
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main, epithet = lowered.split(marker, 1)
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return main, "the " + epithet
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return lowered, ""
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def translate_person(name: str) -> str | None:
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"""人名:名字音译 + 姓氏意译。查不全就返回 None(宁可保留英文)。"""
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if not name:
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return None
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main, epithet = split_epithet(name)
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parts = _WORD_SPLIT.split(main)
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stem = glossary.STEMS.get(parts[0])
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if stem is None:
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return None
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surname = ""
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if len(parts) > 1:
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surname = glossary.SURNAMES.get("".join(parts[1:]), "")
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if not surname:
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return None
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out = stem if not surname else f"{stem}·{surname}"
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if epithet:
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out += "「" + glossary.EPITHETS.get(epithet, "") + "」"
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if not glossary.EPITHETS.get(epithet):
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return None
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return out
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def translate_place(name: str) -> str | None:
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"""地名:整体意译;带称号的写成「主名(称号)」。"""
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if not name:
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return None
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main, epithet = split_epithet(name)
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base = glossary.PLACES.get(main.replace(" ", ""))
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if base is None:
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return None
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if epithet:
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extra = glossary.EPITHETS.get(epithet)
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return f"{base}({extra})" if extra else None
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return base
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def translate_group(name: str) -> str | None:
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if not name:
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return None
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return glossary.GROUPS.get(name.strip().lower())
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def translate_race(value: str) -> str:
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"""种族值(DWARF、EAGLE_MAN)→ 中文;查不到原样返回。"""
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if not value:
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return value
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return glossary.RACES.get(value.strip().upper(), value)
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def translate_site_type(value: str) -> str:
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if not value:
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return value
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return glossary.SITE_TYPES.get(value.strip().lower(), value)
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@dataclass
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class Translator:
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"""把一整个世界的专名译好,供渲染与校验共用。"""
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people: dict[str, str] = field(default_factory=dict) # 英文原名 → 中文
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places: dict[str, str] = field(default_factory=dict)
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groups: dict[str, str] = field(default_factory=dict)
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stems: dict[str, str] = field(default_factory=dict) # 单用名(正文里绝大多数是简称)
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surnames: dict[str, str] = field(default_factory=dict) # 单用姓(对白里互相叫姓)
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races: dict[str, str] = field(default_factory=dict) # 含全大写与首字母大写两种写法
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pending: list[str] = field(default_factory=list) # 表里没有、原样保留的名字
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def person(self, name: str) -> str:
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return self.people.get(name, name)
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def place(self, name: str) -> str:
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return self.places.get(name, name)
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def group(self, name: str) -> str:
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return self.groups.get(name, name)
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def _pairs(self) -> list[tuple[str, str]]:
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"""按英文原名长度降序:先替换长的,避免 `Ral` 抢在 `Ral Fastenhatchets` 前面。
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顺序很重要:全名 → 单独的姓 → 单独的名。换掉全名后正文里已无拉丁字母,
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后面两步不会再动它。
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"""
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full = list(self.people.items()) + list(self.places.items()) + list(self.groups.items())
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full.sort(key=lambda kv: -len(kv[0]))
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tail = list(self.surnames.items()) + list(self.stems.items())
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tail.sort(key=lambda kv: -len(kv[0]))
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return full + tail
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def render(self, text: str) -> str:
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"""把已有正文里的英文专名换成中文,并收拾替换后多余的空格。"""
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for source, target in self._pairs():
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text = re.sub(rf"(?<![A-Za-z]){re.escape(source)}(?![A-Za-z])", target, text)
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# 种族:既要处理枚举值 EAGLE_MAN,也要处理正文里的 Yeti/Eagle_man
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for source, target in sorted(self.races.items(), key=lambda kv: -len(kv[0])):
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text = re.sub(rf"(?<![A-Za-z_]){re.escape(source)}(?![A-Za-z_])", target, text)
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# 地点类型是小写短语(forest retreat、dark pits)
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for source, target in sorted(glossary.SITE_TYPES.items(), key=lambda kv: -len(kv[0])):
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text = re.sub(rf"(?<![A-Za-z]){re.escape(source)}(?![A-Za-z])", target, text,
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flags=re.IGNORECASE)
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return tidy_spaces(text)
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def accepted(self) -> set[str]:
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"""译名集合:事实校验要把它们当已知名字,否则会把译文当成凭空编造。"""
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out: set[str] = set()
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for target in [*self.people.values(), *self.places.values(), *self.groups.values()]:
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out.add(target)
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out.update(re.split(r"[·()「」,、]", target))
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return {name for name in out if name}
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def coverage(self) -> str:
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rows = [
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(
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f"译名覆盖:人物 {len(self.people)} 个|地点 {len(self.places)} 个|"
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f"势力 {len(self.groups)} 个"
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),
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]
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if self.pending:
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rows.append(f"待译(原样保留){len(self.pending)} 个:" + "、".join(self.pending[:12]))
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return "\n".join(rows)
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def tidy_spaces(text: str) -> str:
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"""去掉中日韩字符之间被替换后留下的空格:`拉尔 说` → `拉尔说`。
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英文专名之间、以及英文与汉字之间的空格保留(`Ral Fastenhatchets` 用得上)。
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"""
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text = re.sub(rf"(?<=[{_CJK}])[ \t]+(?=[{_CJK}])", "", text)
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text = re.sub(rf"(?<=[{_CJK}])[ \t]+(?=[,。、;:!?)】」])", "", text)
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text = re.sub(rf"(?<=[(【「])[ \t]+(?=[{_CJK}])", "", text)
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return text
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def title_form(value: str) -> str:
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"""YETI → Yeti、EAGLE_MAN → Eagle_man、fastenhatchets → Fastenhatchets。
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两个坑都踩过:
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- 只改首字母不转小写,`YETI` 会得到 `YETI`,永远匹配不上正文里的 `Yeti`;
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- 按下划线逐段首字母大写,`EAGLE_MAN` 会得到 `Eagle_Man`,
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而史料渲染惯例是 `Eagle_man`(见 legends.pretty)。
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"""
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lowered = value.lower()
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return lowered[:1].upper() + lowered[1:]
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def build(world: World) -> Translator:
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"""按世界里的实际名字建翻译器。"""
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translator = Translator()
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# 名与姓都单独收一份:正文里大量使用简称("Ral")和对白里只呼姓("Fastenhatchets")
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translator.stems = {title_form(en): zh for en, zh in glossary.STEMS.items()}
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translator.surnames = {title_form(en): zh for en, zh in glossary.SURNAMES.items()}
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translator.races = {}
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for en, zh in glossary.RACES.items():
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translator.races[en] = zh
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translator.races[title_form(en)] = zh
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# 逐段大写的写法(Eagle_Man)也登记:模型两种都可能写
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translator.races["_".join(p[:1].upper() + p[1:].lower() for p in en.split("_"))] = zh
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for figure in world.figures.values():
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raw = figure.name
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if not raw:
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continue
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translated = translate_person(raw)
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shown = _display(raw)
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if translated:
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translator.people[shown] = translated
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translator.people[raw] = translated
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elif _WORD_SPLIT.split(shown.lower())[0] in glossary.STEMS:
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# 名字能读、姓氏没词条:这是真正需要补的缺口,登记下来
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translator.pending.append(shown)
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for site in world.sites.values():
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raw = site.name
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if not raw:
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continue
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translated = translate_place(raw)
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shown = _display(raw)
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if translated:
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translator.places[shown] = translated
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translator.places[raw] = translated
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for entity in world.entities.values():
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raw = entity.name
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if not raw:
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continue
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translated = translate_group(raw)
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shown = _display(raw)
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if translated:
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translator.groups[shown] = translated
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translator.groups[raw] = translated
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return translator
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_CACHE: dict[int, tuple[World, Translator]] = {}
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def for_world(world: World) -> Translator:
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"""带缓存的建立器:一次运行里反复渲染素材,不能每次都重建 4 万个人名。"""
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hit = _CACHE.get(id(world))
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if hit is not None and hit[0] is world:
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return hit[1]
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translator = build(world)
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_CACHE[id(world)] = (world, translator)
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return translator
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def _display(raw: str) -> str:
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"""史料的程序化名全小写,渲染层会做首字母大写;译名要按展示形式建索引。"""
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from dfannals.legends import pretty
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return pretty(raw)
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